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Spellstrike vs Desecrate Options · View
Marius
Posted: Tuesday, July 13, 2010 1:48:18 PM
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I had a question about whether or not the spell desecration stops a spell strike. A shield Magic does, but not a magic armor. However when reading the actual rule of spell strike vs desecration it gets rather vague with the keyword MIGHT being used. I was wondering if a marshal could give me a ruling. I see arguments for both.

The spell portion of a Spellstrike is only stopped by defenses that
would stop the attack if it were delivered by packet. Therefore, Magic
Armor, although it stops “the next single strike by a NERO-Safe weapon”,
does not stop a Spellstrike. Since a Spellstrike is weapon-delivered, the
user must have the in-game skill to wield the weapon in order to use the
Spellstrike. For example, if the user is under a game effect that prohibits
the use of in-game skills, then they cannot use a Spellstrike. Also, if the
Spellstrike is in a non-ranged weapon, then the attack might not affect
creatures under the effects of a Sanctuary and Desecrate, as per the
spells’ description.
Sponsor
Posted: Tuesday, July 13, 2010 1:48:18 PM
Tobin
Posted: Tuesday, July 13, 2010 1:59:39 PM
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Location: Cleveland, OH
The word might is used to clarify that you must also meet the requirements of the spell (living for desecrate and undead for sanctuary).

So, in summary, if you have a sanctuary up and are hit with a spellstrike from an undead monster, the call is no effect. Same thing applies for living beings and desecrate.

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Marius
Posted: Tuesday, July 13, 2010 2:33:26 PM
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Joined: 10/5/2009
Posts: 24
Points: 72
Gotcha, thank you for the quick reply :)
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