Rank: Member Groups: Member
Joined: 10/5/2009 Posts: 24 Points: 72
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I had a question about whether or not the spell desecration stops a spell strike. A shield Magic does, but not a magic armor. However when reading the actual rule of spell strike vs desecration it gets rather vague with the keyword MIGHT being used. I was wondering if a marshal could give me a ruling. I see arguments for both.
The spell portion of a Spellstrike is only stopped by defenses that would stop the attack if it were delivered by packet. Therefore, Magic Armor, although it stops “the next single strike by a NERO-Safe weapon”, does not stop a Spellstrike. Since a Spellstrike is weapon-delivered, the user must have the in-game skill to wield the weapon in order to use the Spellstrike. For example, if the user is under a game effect that prohibits the use of in-game skills, then they cannot use a Spellstrike. Also, if the Spellstrike is in a non-ranged weapon, then the attack might not affect creatures under the effects of a Sanctuary and Desecrate, as per the spells’ description.
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Rank: Member Groups: Member
Joined: 1/19/2008 Posts: 82 Points: 246 Location: Cleveland, OH
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The word might is used to clarify that you must also meet the requirements of the spell (living for desecrate and undead for sanctuary). So, in summary, if you have a sanctuary up and are hit with a spellstrike from an undead monster, the call is no effect. Same thing applies for living beings and desecrate.
Ohio LARPing Resource http://larpohio.blogspot.com
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Rank: Member Groups: Member
Joined: 10/5/2009 Posts: 24 Points: 72
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Gotcha, thank you for the quick reply :)
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